Showing posts with label HA3 Task 7. Show all posts
Showing posts with label HA3 Task 7. Show all posts

Tuesday, 6 January 2015

HA3 Task 7 Professional Bodies Supporting the Industry

UKIE:

UKIE has been a driving force in helping shape the voice of the UK  games industry and has ensured the industry is represented at the highest levels of government. 



IGDA:


The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.

IGDA wrote this paragraph to describe themselves:

As an international organization, we are a global network of collaborative projects and communities comprised of individuals from all fields of game development - from programmers and producers to writers, artists, QA and localization. We bring together developers at key industry conferences, in over 90 Chapters and in Special Interest Groups (SIGs) to improve their lives and their craft. We advocate on behalf of our membership to ensure quality of life, perpetuation of our craft and preparing the next generation of developers.Whether you're a student with a goal to become a game developer or a seasoned veteran, regardless if you're based in the U.S. or any country/region in the world, whether you're an indie developer or in a AAA studio, whether your primary platform is a PC, console or a tabletop - we welcome you home to the IGDA!







Women in Games:

Mission Statement

Highlight academic and industrial perspectives on groundbreaking work in computer games research, games development and games education. Focus attention on issues of special interest to women in the games industry and through this seek to address the games industry's gender imbalance and develop a fuller understanding of games and game playing.

Aims

1. Give a voice to women and men in the games industry and in games education with interests in supporting
    and encouraging the role of women in the games industry.
2. Support and disseminate research into games, games culture, games education, games industry, games 
    technologies, and other game related areas, especially (but not exclusively) with reference to the
    experience of women playing, developing and responding to games and game culture.
3. Provide networking opportunities for women and men working in the games industry and researching game
    related areas.

Objectives

1. Hold regular Women in Games conferences and events.
2. Support events and conferences that promote the Women in Games aims.
3. Provide information and relevant links on the Women in Games website.
4. Provide online opportunities (forum/blog) for Women in Games related discussions and dissemination of
    ideas.
5. Support individuals and projects that further the Women in Games aims. 
BAFTA: 
The British Academy of Film and Television Arts is an independent charity that supports, develops and promotes the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefiting the public.
In addition to its Awards ceremonies, BAFTA has a year-round, international programme of learning events and initiatives that offers unique access to some of the world’s most inspiring talent through workshops, masterclasses, scholarships, lectures and mentoring schemes, connecting with audiences of all ages and backgrounds across the UK, Los Angeles and New York.
BAFTA relies on income from membership subscriptions, individual donations, trusts, foundations and corporate partnerships to support its ongoing outreach work. 

MEF: 
MEF is the global trade association for companies wishing to monetize their products & services via mobile. Headquartered in London with operational chapters and offices in Asia, EMEA, Latin America, Middle East, Africa and North America, MEF is a member network with international reach and strong local representation; ideally placed to drive market growth. Established in 2000, MEF represents the total mobile ecosystem providing an impartial and powerful voice for pioneering companies from across the mobile content and commerce value chain.