Tuesday, 6 January 2015

HA3 Task 5 Contracts of Employment

Contractual:

Contractual is where a project, game or task is sealed by a contract. If the contract is broken, legal actions may be taken on the person or company who broke the contract. The contract can be broken if confidential information is given away which would reveal a companies plans.





Employment:

Employment is where people get employed by a business in a certain department in the company, such as game developer or artist. Employment is also where you are under a state of pay, where you have to do what the employer says and in exchange you get payed. However, you can get 'fired' from a job, which essentially means you get kicked out of the workplace and cant work there anymore if you aren't working hard enough, constantly turn up late or start causing disruptive behavior which distracts other employees or damages the companies reputation. 




Development:

Video game development is the process of creating a video game. Development is undertaken by a game developerwhich may range from one person to a large business. Traditional commercial PC and console games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers.

The first video games were developed in the 1950s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average price of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. However, mobile, web-based and indie games can cost much less.





License:

A license may be granted by a party ("licencor") to another party ("licensee") as an element of an agreement between those parties. A shorthand definition of a license is "an authorization (by the licencor) to use the licensed material (by the licensee)." In the games industry, this basically means a company can use another companies game or create a squeal to that game. 




NDA:

NDA stands for Non-Disclosure Agreement where a person or company agrees not to give out classified material. A non-disclosure agreement (NDA), also known as a confidentiality agreement (CA), confidential disclosure agreement (CDA), proprietary information agreement (PIA), or secrecy agreement (SA), is a legal contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish to restrict access to or by third parties. It is a contract through which the parties agree not to disclose information covered by the agreement. An NDA creates a confidential relationship between the parties to protect any type of confidential and proprietary information or trade secrets. As such, an NDA protects nonpublic business information.
NDAs are commonly signed when two companies, individuals, or other entities (such as partnerships, societies, etc.) are considering doing business and need to understand the processes used in each other's business for the purpose of evaluating the potential business relationship. NDAs can be "mutual", meaning both parties are restricted in their use of the materials provided, or they can restrict the use of material by a single party.


Collaboration:

Collaboration is where 2 companies come together, or collaborate, to create a game together or simply work on a project. Collaboration enables individuals to work together to achieve a defined and common business purpose. It exists in two forms:
  • Synchronous, where everyone interacts in real time, as in online meetings, through instant messaging, or via Skype, and
  • Asynchronous, where the interaction can be time-shifted, as when uploading documents or annotations to shared work-spaces,  or making contributions to a wiki
- See more at: http://www.aiim.org/What-is-Collaboration#sthash.b7xInhyP.dpuf


No comments:

Post a Comment